Background
Dam, Andries van was born on December 8, 1938 in Groningen, The Netherlands. Son of Levie and Mietje (Rosenbaum) van Dam. came to the United States, 1952.
( Computer Graphics: Principles and Practice, Third Edit...)
Computer Graphics: Principles and Practice, Third Edition, remains the most authoritative introduction to the field. The first edition, the original “Foley and van Dam,” helped to define computer graphics and how it could be taught. The second edition became an even more comprehensive resource for practitioners and students alike. This third edition has been completely rewritten to provide detailed and up-to-date coverage of key concepts, algorithms, technologies, and applications. The authors explain the principles, as well as the mathematics, underlying computer graphics–knowledge that is essential for successful work both now and in the future. Early chapters show how to create 2D and 3D pictures right away, supporting experimentation. Later chapters, covering a broad range of topics, demonstrate more sophisticated approaches. Sections on current computer graphics practice show how to apply given principles in common situations, such as how to approximate an ideal solution on available hardware, or how to represent a data structure more efficiently. Topics are reinforced by exercises, programming problems, and hands-on projects. This revised edition features • New coverage of the rendering equation, GPU architecture considerations, and importance- sampling in physically based rendering • An emphasis on modern approaches, as in a new chapter on probability theory for use in Monte-Carlo rendering • Implementations of GPU shaders, software rendering, and graphics-intensive 3D interfaces • 3D real-time graphics platforms–their design goals and trade-offs–including new mobile and browser platforms • Programming and debugging approaches unique to graphics development The text and hundreds of figures are presented in full color throughout the book. Programs are written in C++, C#, WPF, or pseudocode–whichever language is most effective for a given example. Source code and figures from the book, testbed programs, and additional content will be available from the authors' website (cgpp.net) or the publisher's website (informit.com/title/9780321399526). Instructor resources will be available from the publisher. The wealth of information in this book makes it the essential resource for anyone working in or studying any aspect of computer graphics.
http://www.amazon.com/gp/product/0321399528/?tag=2022091-20
(The long-awaited second edition of this book has been com...)
The long-awaited second edition of this book has been completely rewritten to provide the most comprehensive authoritative and up-to-date coverage of the field---making it the standard computer graphics reference work for the 1990s. The authors provide a unique combination of current concepts and practical applications. The important algorithms in 2D and 3D graphics are detailed for easy implementation.
http://www.amazon.com/gp/product/0201121107/?tag=2022091-20
(The best-selling book on computer graphics is now availab...)
The best-selling book on computer graphics is now available in this C-language version. All code has been converted into C, and changes through the ninth printing of the second edition have been incorporated. The book's many outstanding features continue to ensure its position as the standard computer graphics text and reference. By uniquely combining current concepts and practical applications in computer graphics, four well-known authors provide here the most comprehensive, authoritative, and up-to-date coverage of the field. The important algorithms in 2D and 3D graphics are detailed for easy implementation, including a close look at the more subtle special cases. There is also a thorough presentation of the mathematical principles of geometric transformations and viewing. In this book, the authors explore multiple perspectives on computer graphics: the user's, the application programmer's, the package implementor's, and the hardware designer's. For example, the issues of user-centered design are expertly addressed in three chapters on interaction techniques, dialogue design, and user interface software. Hardware concerns are examined in a chapter, contributed by Steven Molnar and Henry Fuchs, on advanced architectures for real-time, high performance graphics. The comprehensive topic coverage includes: *Programming with SRGP, a simple but powerful raster graphics package that combines features of Apple's QuickDraw and the MIT X Window System graphics library. *Hierarchical, geometric modeling using SPHIGS, a simplified dialect of the 3D graphics standard PHIGS. *Raster graphics hardware and software, including both basic and advanced algorithms for scan converting and clipping lines, polygons, conics, spline curves, and text. *Image synthesis, including visible-surface determination, illumination and shading models, image manipulation, and antialiasing.
http://www.amazon.com/gp/product/B009NGAK1Q/?tag=2022091-20
(In this book the authors explore multiple perspectives on...)
In this book the authors explore multiple perspectives on the field of computer graphic: the user's, the application programmer's, the package implementor's , and hardware designer's.
http://www.amazon.com/gp/product/B000KHFS8C/?tag=2022091-20
Dam, Andries van was born on December 8, 1938 in Groningen, The Netherlands. Son of Levie and Mietje (Rosenbaum) van Dam. came to the United States, 1952.
Bachelor of Science, Swarthmore College, 1960; Master of Science, University of Pennsylvania, 1963; Doctor of Philosophy, University of Pennsylvania, 1966.
Assistant professor applied mathematics, Brown U., Providence, 1965-1968; associate professor applied mathematics and computer science, Brown U., Providence, 1968-1972; professor computer science, Brown U., Providence, since 1972; department chairman computer science, Brown U., Providence, 1979-1985; L. Herbert Ballou University Professor computer science, Brown U., Providence, since 1992. Visiting science associate European Organization of Nuclear Research, Geneva, 1978-1979. Senior scientist Stardent Computer, 1985-1988, BLOC development, since 1988, Prime Computer/Computer Vision, 1990-1991.
(The long-awaited second edition of this book has been com...)
(In this book the authors explore multiple perspectives on...)
( Computer Graphics: Principles and Practice, Third Edit...)
(The best-selling book on computer graphics is now availab...)
(Fundamentals of Interactive Computer Graphics Systems Pro...)
(Computer graphics text.)
Member committee to assess the scope and direction of computer science and technical National Research Council. Member National Academy of Engineering, Association Computing Machinery, Institute of Electrical and Electronics Engineers Company Society.
Married Deborah Kurmes, October 18, 1961. Children: Elisa, Lori, Katrin.