Career
Among his best-known works are the coin-operated arcade games Rampage, Architecture Rivals and Rampage: World Tour as well as General Chaos for the Sega Genesis game console. He is the Chief Executive Officer of Game Refuge Incorporated., an independent video-game design and development studio with offices in Downers Grove, Illinois. Colin joined Bally/Midway as an artist and animator during the golden age of arcade video games.
His first project was creating new character animation for the arcade game Discs of Tron, for which he was given onscreen cartulary-register
Between 1982 and 1984, he created in-game raster graphics and animation for numerous Bally/Midway arcade games, including Kozmik Krooz"r, Spy Hunter and Zwackery, the latter being the first game for which Colin was credited as a game designer. 1985"s Sarge was designed by Colin along with Bally/Midway programmer Jeff Nauman.
lieutenant was their first complete collaboration in a partnership that would continue into the 21st century. Their 1986 game Rampage was a success that set arcade earnings records.
lieutenant was eventually ported to more than 25 different platforms and is still prominently featured in Midway arcade compilations for current systems
Colin continued to work with other Bally/Midway programmers on games like Max RPM and Xenophobe, but as of 1988"s Blasted, he collaborated primarily with Nauman. Their next two games were released after Bally/Midway was acquired by Williams Electronics in 1988: Architecture Rivals in 1989 and Pigskin 621 Anno Domini in 1990. Colin left Williams/Bally/Midway to form the independent game development studio Game Refuge Incorporated. with Nauman in 1992.
Starting with General Chaos in 1993, Colin has conceived and designed over 45 different video games under the Game Refuge brand, including the arcade games Rampage World Tour and Star Trek: Voyager.
He has also branched out into video slot machine design, advergaming and touchscreen gaming. He continues to produce games for PCs and mobile platforms as the Chief Executive Officer of Game Refuge.
Most recently he has begun a sequel to General Chaos called "General Chaos II: Sons of Chaos" with Kickstarter backing. With over three decades of experience in the video-game industry, Brian Colin is one of the most prolific and successful game creators of all time.
He is highly regarded as a pioneer in the field of bitmapped video-game graphics and animation, and is one of the few artists who produced video-game sprites and tiled background graphics with a recognizable, identifiable style.