Education
Tisch School of the Arts.
(How can we capture the unpredictable evolutionary and eme...)
How can we capture the unpredictable evolutionary and emergent properties of nature in software? How can understanding the mathematical principles behind our physical world help us to create digital worlds? This book focuses on a range of programming strategies and techniques behind computer simulations of natural systems, from elementary concepts in mathematics and physics to more advanced algorithms that enable sophisticated visual results. Readers will progress from building a basic physics engine to creating intelligent moving objects and complex systems, setting the foundation for further experiments in generative design. Subjects covered include forces, trigonometry, fractals, cellular automata, self-organization, and genetic algorithms. The book's examples are written in Processing, an open-source language and development environment built on top of the Java programming language. On the book's website (http://www.natureofcode.com), the examples run in the browser via Processing's JavaScript mode.
http://www.amazon.com/gp/product/0985930802/?tag=2022091-20
( This book teaches the basic building blocks of programm...)
This book teaches the basic building blocks of programming needed to create cutting-edge graphics applications including interactive art, live video processing, and data visualization. A unique lab-style manual, this book gives graphic and web designers, artists, illustrators, and anyone interested in learning to code a jumpstart on working with the Processing programming environment by providing instruction on the basic principles of the language, followed by careful explanations of advanced techniques. From algorithmic design to data visualization, to computer vision and 3D graphics, this book teaches object-oriented programming from the ground up within the fascinating context of interactive visual media and creative coding. It is also supported by a companion website (learningprocessing.com), which includes all examples running in the browser using HTML5 canvas and p5.js, downloadable versions of all source code, answers to select chapter exercises, and over twenty hours of companion video lessons. • A friendly start-up guide to Processing, a free, open-source alternative to expensive software and daunting programming languages • No previous experience required―this book is for the true programming beginner! • Step-by-step examples, thorough explanations, hands-on exercises, and sample code supports your learning curve
http://www.amazon.com/gp/product/0123944430/?tag=2022091-20
(The free, open-source Processing programming language env...)
The free, open-source Processing programming language environment was created at MIT for people who want to develop images, animation, and sound. Based on the ubiquitous Java, it provides an alternative to daunting languages and expensive proprietary software. This book gives graphic designers, artists and illustrators of all stripes a jump start to working with processing by providing detailed information on the basic principles of programming with the language, followed by careful, step-by-step explanations of select advanced techniques. The author teaches computer graphics at NYU's Tisch School of the Arts, and his book has been developed with a supportive learning experience at its core. From algorithms and data mining to rendering and debugging, it teaches object-oriented programming from the ground up within the fascinating context of interactive visual media. Previously announced as "Pixels, Patterns, and Processing" *A guided journey from the very basics of computer programming through to creating custom interactive 3D graphics *Step-by-step examples, approachable language, exercises, and LOTS of sample code support the reader's learning curve *Includes lessons on how to program live video, animated images and interactive sound
http://www.amazon.com/gp/product/0123736021/?tag=2022091-20
Tisch School of the Arts.
Shiffman received a Bachelor in Mathematics and Philosophy from Yale University and a master"s degree from the Interactive Telecommunications Program at New York University"s Tisch School of the Arts. His early artworks Swarm #1 (2002), Swarm #2 (2002), and Swarm #3 (2004) explored algorithms to create patterns of virtual flocking birds based on Craig Reynolds’s Boids model as real-time digital brush strokes generated from live video input, producing an organic painterly effect in real time. Prior to his interests in open source and visual art, Shiffman was the producing director at P73 Productions Incorporated., a small New York theater company he started with some friends from Yale.
Daniel Shiffman is currently focused on developing tutorials, examples, and libraries for Processing the open source programming language and environment created by Casey Reas and Ben Fry.
Shiffman has expressed that, "Processing, for me, has always been just the most wonderful thing ever. lieutenant’s given me a mission and a passion, to bring computation to everyone: artists, designers, musicians, biologists, doctors, dancers, animators, bankers, photographers, librarians, fashion designers, architects, psychologists, journalists, and writers, just to name a few.
Writing code can be scary, something many mistakenly think is reserved for computer scientists and engineers. Processing has helped eliminate that fear, making programming accessible to a wider audience, particularly artists.” His Welcome to Processing 3 video be found hosted on vimeo with more Processing videos published on his YouTube channels.
Daniel Shiffman. 2004.
Swarm. In Association for Computing Machinery (ACM) Special Interest Group on Graphics and Interactive Techniques 2004 Emerging technologies (Special Interest Group on Graphics and Interactive Techniques "04), Heather Elliott-Famularo (Editor). Association for Computing Machinery (ACM), New York, New York, United States of America, 26.
Daniel Shiffman. 2004.
Reactive. In Association for Computing Machinery (ACM) Special Interest Group on Graphics and Interactive Techniques 2004 Emerging technologies (Special Interest Group on Graphics and Interactive Techniques "04), Heather Elliott-Famularo (Editor). Association for Computing Machinery (ACM), New York, New York, United States of America, 22.
Schwendener, Martha.
"Populism, Technology and Interactivity: Review." New York Times, Lateition (East Coast) educated: New Jersey.13. 2011.
Fox, Catherine. "Artistic Leap Savannah Museum Gets High-Profile Addition: Main Edition." The Atlanta Journal - Constitution: G.1.
2006.
Bayliss, Sarah.
"What if Jackson Pollock were a Personal Computer?" New York Times, Lateition (East Coast) educated: 2.41. 2003.
Marriott, Michel.
"I Don"t Know Who You are, but You"Re Toast." The New York Times 1998.
(How can we capture the unpredictable evolutionary and eme...)
( This book teaches the basic building blocks of programm...)
(The free, open-source Processing programming language env...)