Background
Born in Denver, Colorado, Allen grew up in Bellevue, Washington where he actively played on the PLATO network, beginning of his interest in online gaming and programming.
Born in Denver, Colorado, Allen grew up in Bellevue, Washington where he actively played on the PLATO network, beginning of his interest in online gaming and programming.
With a background of programming and development on the Windows platform, his first retail creation was Mordor: The Depths of Dejenol (released 1994) a dungeon-romp built for Windows 3.x. The sequel was a more evolved version of Mordor called Demise (released 2000). While finishing Demise: Rise of the Ku"tan Allen created the concept for the MMORPG called Horizons: Empire of Istaria and founded Artifact Entertainment in 1999 where he proceeded to raise capital and build the game, relocating to Mesa, Arizona in the process.
Allen departed Artifact in July 2001.
He founded Pharaoh Productions later in 2001 where he designed a game called Dominion which was a mix of MMORPG and Diablo (series) play style, but featuring dynamic content. Allen was unable to secure funding for Pharaoh and closed the company in 2004.
He returned to the industry in 2006 relocating to Chandler, Arizona and co-founding a new company called Quest Online where he created a MMOG called Crusade which was later renamed to Alganon. Alganon launched in December 2009 with a Social Network called MyAlganon that included an online Library system where players could browse game data including items, quests, and characters.
VB Designs (1996) Artifact Entertainment (1999) Pharaoh Productions (2001) Quest Online (2006) Mordor (Released 1995) Demise (Released 2000) Horizons (Released 2003) Dominion (Not Released) Alganon (Released 2009) Allen writes short stories as a hobby and created www.storybag.com, where anyone can read the stories he has written.