Education
He studied psychology and film, earning an Master of Arts from the University of Maryland.
He studied psychology and film, earning an Master of Arts from the University of Maryland.
George Ziets earned a degree in Psychology from Georgetown University and spent the late 1990s in graduate school. In 2001, he secured his first games industry job at Westwood Studios, working as a writer on the short-lived science fiction MMORPG, Earth & Beyond. In 2004, Ziets was hired at Turbine, Incorporated. and was credited as a designer on Lord of the Rings Online: Shadows of Angmar (LOTRO) and Dungeons & Dragons Online (DDO).
Ziets relocated to southern California in 2006 to become a designer at Obsidian Entertainment.
He was recruited during development of Neverwinter Nights 2, and after the game shipped he was promoted to Creative Lead on the first Neverwinter Night 2 expansion, Mask of the Betrayer (MotB). Ziets was responsible for MotB’s overall creative vision, including characters and story.
MotB shipped in 2007 and received mostly positive reviews, winning praise for its story and narrative elements. Ziets left Obsidian in 2008 and spent a year at ZeniMax Online Studios, but he returned to Obsidian in 2009 to serve as Creative Lead on Dungeon Siege 3 and its expansion, Dungeon Siege 3: Treasures of the Sun.
He expanded the fictional canon of the Dungeon Siege world, producing a 100-page sourcebook that was used as source material by the development team
At some point during the development of Dungeon Siege 3, Ziets also contributed to the writing of Fallout: New Vegas. He left Obsidian after a project got cancelled in 2012, however he returned soon after as a writer on Project Eternity. In March 2013 it was announced that Ziets would join the writing team at inXile on the Torment: Tides of Numenera CRPG.