Career
He has also authored several IF games, including the acclaimed Curses (1993) and Jigsaw (1995), using the experience of writing Curses in particular to expand the range of verbs that Inform is capable of understanding. He has been described by The New York Times as "ornately literate."
Nelson is the author of the Inform Designer"s Manual, which includes one of the first published works of interactive fiction theory, an essay titled "The Craft of Adventure". He has also written several important essays on interactive fiction in the field
He is one of a very small number of individuals (such as Andrew Plotkin) who are celebrated both for their creative and their technical contributions to the homebrew IF scene.
Nelson studied at Selwyn College, Cambridge and Magdalen College, Oxford, before becoming a fellow in pure mathematics at Street Anne"s College, Oxford. As of 2004 he was managing editor of Legenda, the imprint of the Modern Humanities Research Association (MHRA).
Written
Curses (1993, Z-code)
Deja Vu (1993, Z-code)
Balances (1994, Z-code)
Jigsaw (1995, Z-code)
The Meteor, The Stone, And A Long Glass Of Sherbet (as "Angela M Horns", 1996, Z-code), for IF Comp 1996 (1st place). Was a finalist for Best Individual Puzzle, Best Puzzles, Best Writing, and Best Game at the XYZZY Awards 1996
The Tempest (1997, Z-code), for IF Comp 1997 (25th place).
Time and Dwarves (1998, Inform source code).
Demo code for Inform programmers. The Reliques of Tolti-Aph (2006, Z-code)
Ported
Adventure
Adventureland
Crobe
Fyleet
Quest for the Sangraal.