Career
Earlier in his career, he was a contributor to White Dwarf magazine. In 2009, Bulmer was given an honorary degree by the University of Wolverhampton for being a "pioneer of 3D image technology and computer games development", in particular for developing "a world-leading two-dimensional (2D) to 3D image conversion system which has been used worldwide by companies such as Nike, Reebok, Peugeot, Disney, Electric and Music Industries and Newline Cinema". Bulmer announced his plans to re-enter the video game industry in 2008, but died in 2011 of prostate cancer.
Gauntlet (1986) - graphics (Amstrad cost per click, Atari 8-bit, Commodore 64, Master System, ZX Spectrum)
M.A.S.K. (1987) - graphics
Gauntlet II (1987) - graphics (Amiga, Amstrad cost per click, Commodore 64, ZX Spectrum)
Techno Cop (1988) - graphics (ZX Spectrum)
Skate Crazy (1988) - graphics (Amstrad cost per click, ZX Spectrum)
Mickey Mouse: The Computer Game (1988) - graphics (Amiga, ZX Spectrum)
Dragons of Flame (1989) - graphics (Amiga, DOS)
Hoverforce (1990) - graphics (DOS)
Hot Rod (1990) - graphics (Amiga, Atari System Technologies)
Galaxy Force II (1990) - graphics (Amiga, Atari System Technologies)
Corporation (1990) - game design and graphics
Shadow Sorcerer (1991) - additional design and playtesting (Amiga, Atari System Technologies), graphics and playtesting (DOS)
Legends of Valour (1992) - original idea, game design, graphics/artwork
The Flash (1993) - graphics
Druid: Daemons of the Mind (1995) - original concept, managing director
Chronicles of the Sword (1996) - original concept and design, art direction, graphics
Perfect Assassin (1997) - project lead, lead artist, Artificial Intelligence/programming, graphics.