Career
He later published his method, known as the Petrus system, on the Internet. lieutenant became a fairly popular method among intermediate and upper-level speedcubers, although its more recent use has diminished considerably due to the increased predominance of methods such as ZZ, Roux, and CFOP. He currently resides in San Francisco Bay Area, California, United States of America.
The Petrus System was designed as an alternative to the popular layer-based solutions of the early 1980s. Petrus reasoned that as a solver constructs layers, further organization of the cube"s remaining pieces is restricted by what one has already done.
In order for a layer-based solution to continue after the first layer had been constructed, the solved portion of the cube would have to be temporarily disassembled while the desired moves were made, then reassembled afterward.
Petrus sought to get around this quagmire by solving the cube outwards from one corner, leaving him with unrestricted movement on several sides of the cube as he progressed. This method is often used to solve the cube in a fewest-moves solution.
The Method
The system uses seven basic steps to solve a Rubik"s Cube. Build a 2x2x2 block
Expand to a 2x2x3 without destroying the 2x2x2 block
Correct edge orientation
Solve two complete layers
Permute the remaining corners
Orient the remaining corners
Permute the final edges
Petrus invented three simple and flexible algorithms to complete the last three steps, which he named Niklas, Sune and Allan.
While the method stands alone as an efficient system for solving the Rubik"s Cube, many modifications have been made over the years to stay on the cutting edge of competitive speedcubing.
Many more algorithms have been added to shave seconds off the solution time, and steps 5+6 or 6+7 are often combined depending on the problems each case presents.