Education
Two years later, in 1997, he finished his work as art director on Fallout, where he set the recognizable 1950s future graphics style, the humorous Vault Boy Traitcards and also the unusual ending.
Two years later, in 1997, he finished his work as art director on Fallout, where he set the recognizable 1950s future graphics style, the humorous Vault Boy Traitcards and also the unusual ending.
After he earned a Bachelor"s Degree in Illustration (at Cal State Fullerton) and a Bachelor"s Degree in Fine Art (at Art Center College of Design), he worked as freelance artist for Interplay and Maxis in 1992. After some freelance work for Interplay (Rags to Riches: The Financial Market Simulation and Castles II: Siege and Conquest) he was hired as art director, lead artist and designer/writer His first work was as lead artist in 1995 was Stonekeep.
He also did some polishing on the dialogs for the game.
Before leaving Interplay to form Troika Games with Tim Cain and Jason Doctorate. Anderson, he designed the overall gameplay refinements and main story arc/quests/areas/characters for Fallout 2 in 1998. Boyarsky had different roles at Troika Games, among others he was project leader, art director, designer/writer and Chief Executive Officer. On their first project, Arcanum: Of Steamworks and Magick Obscura, which was released 2001, he filled similar positions as in Fallout, doing the art direction, dialog writing/editing and story/quest design.
He was the project leader and art director on Troika"s last released game in late 2004, Vampire: The Masquerade - Bloodlines. He worked also on an untitled post-apocalyptic game which was never released due to financial trouble.
Though, a demonstration video of the engine was later released for the public.
As Troika closed down in early 2005, he took a year off due to burnout syndrome. He was later asked by Blizzard Entertainment to work on the story and RPG elements on Diablo III.
Boyarsky is currently working as lead world designer on Diablo III at Blizzard Entertainment. When later asked why he left Interplay, Boyarsky commented that
After the Fallout Intellectual Property was bought by Bethesda he said (in 2004):.
Quotations:
When later asked why he left Interplay, Boyarsky commented that
After the Fallout Intellectual Property was bought by Bethesda he said (in 2004):.