Education
Condrey graduated in 1997 from the University of Washington.
Condrey graduated in 1997 from the University of Washington.
The following year, his senior thesis on applying biotechnology to conservation biology was published in the Journal of Molecular Ecology. After serving as scuba diving instructor and boat captain in the Cayman Islands, he began work on a graduate degree in Seattle. lieutenant was there that launched his game development career, beginning with a summer job at Electronic Arts during the peak of Seattle"s gaming explosion.
Condrey later relocated to Redwood City at the EA-owned studio Visceral Games, where he became studio chief operations officer, as well as senior development director on the 2008 title Dead Space.
He also worked on three other successful EA franchises: Need for Speed, Fédération internationale de football association, and the James Bond game series. Condrey likened the opportunity to work with Activision and Call of Duty to a baseball player getting a call from the New York Yankees or a filmmaker hearing from Steven Spielberg After an initial attempt to create their own Call of Duty title, Condrey and Schofield collaborated with Infinity Ward on Call of Duty: Modern Warfare 3.
The game grossed $1 billion in worldwide sales in its first 16 days and took the Best Shooter prize at the 2011 Spike Video Game Awards. Condrey has expressed concerns about the industry"s focus on the top five blockbuster video game console titles, noting that, in 2012, "there are probably 10 games that should qualify" at that tier, leaving the middle space below as a kind of game purgatory.
The result, he said, has created more innovation for other platforms, genres and business models, including Apple"s iOS operating system, freemium business models and social games.
"Across the industry," Condrey said in a GamesIndustry International interview, "it"s as exciting as I"ve ever seen it in terms of innovation and trying new things out.".