Career
Steve Kenson began working as an author and game designer in 1995. Kenson co-wrote the super-hero role-playing game Silver Age Sentinels, which was published by Guardians of Order in 2002. While working on Silver Age Sentinels, Kenson had pitched a setting called Freedom City for the game, but Guardians of Order turned it down.
When Chris Pramas of Green Ronin Publishing asked Kenson if he would like to design a new d20-based superhero RPG, Kenson developed Mutants & Masterminds in 2002 and his Freedom City setting was published in 2003.
In 2004, Kenson became the line developer for Mutants & Masterminds, and became a more frequent contributor to Green Ronin"s products. Kenson teamed up with John Snead to produce Blue Rose, a romantic fantasy role-playing game published by Green Ronin in 2005.
In 2007, Green Ronin published Kenson"s Paragons setting for Mutants & Masterminds. He also designed True20 Adventure Roleplaying and the Freedom City campaign setting for Green Ronin.
He has written material for many RPGs, including: Aberrant, Champions, District of Columbia Universe, the Marvel Super-Heroes Adventure Game, Shadowrun, Silver Age Sentinels, and his Mutants and Masterminds.
He has written ten RPG tie-in novels: seven for the original Shadowrun series, two for Crimson Skies, and one for MechWarrior. He wrote a first trilogy of Shadowrun books produced by WizKids Games after they acquired the Shadowrun property from FASA Corporation: Born to Run, Poison Agendas, and Fallen Angels. He worked with the group as a volunteer facilitator for thirteen years.
Kenson became a full-time freelance writer for RPGs in 1995.
In 2004, he became a line developer for Green Ronin Publishing, the publisher of Mutants & Masterminds and True20. He cowrote the Dungeons & Dragons manual Exemplars of Evil (2007).