Background
He grew up in country Victoria learning to play piano, guitar and trumpet before discovering the bizarre and otherworldly sounds that were possible to make with a computer.
He grew up in country Victoria learning to play piano, guitar and trumpet before discovering the bizarre and otherworldly sounds that were possible to make with a computer.
From 2000 to 2002 he applied and expanded these skills from his early experiments in electronic and acoustic composition at Royal Melbourne Institute of Technology University"s Media Arts under Philip Brophy and Philip Samartzis. Finn worked in-house as Audio Director and Lead Composer for three years at Torus Games in Melbourne over which time he created the soundtracks and oversaw the Sound Design of over 10 commercially released games including
Scooby-Doo! and the Spooky Swamp for Warner Brothers Interactive Entertainment
Scooby-Doo! First Frights for Warner Brothers
Interactive Entertainment
Zoo Hospital Wii for Majesco Entertainment
Monster Jam: Urban Assault for Activision
Monster Jam for Activision
Shrek Smash n" Crash Racing for Activision
Spider-Manitoba: Battle for New York for Activision
Since then he has worked as a freelance Composer and Sound Designer on various short film animation and game projects including Pinion which was screened at the Melbourne International Film Festival in 2010 and Beatrice, her beast and the man from the city.
Finn created sound design for Isobel Knowles" animation I Fell off my Bike and Jemila MacEwan"s exhibition Drawing Number. 1
Finn is currently collaborating on various short films and two music projects Howlove and The Bloom Project.
Finn became a vegetarian in 2010, citing the book Eating Animals as a significant influence.