Background
Tynes, John Cowan was born on February 25, 1971 in Memphis, Tennessee, United States. Son of Guy Allan and Claudia Karen (Blackwell) Tynes.
(What will you risk to change the world? The acclaimed R...)
What will you risk to change the world? The acclaimed RPG of modern occult intrigue returns in a stunning new hardcover edition. Completely reorganized, largely rewritten, and jam-packed with new art, the second edition of Unknown Armies isn't just better. It kicks metaphysical ass! We've remixed the book based on the level of campaign you want to play: Street, Global, or Cosmic. At street level, you're outsiders to the secret world of magick, ordinary people entering a land of mystery and peril. At global level, you're mojo-wielding cabalists in the occult underground, pursuing your arcane agendas and plotting against your rivals. At cosmic level, you're in tune with the cosmos itself, fighting to shape the next incarnation of reality. Background material is divided up as well, so new players in a street-level campaign only read what the GM wants them to know. But the beats don't stop there: Much more information for new players, to get them into the mindset of the game and help them make better characters and stronger campaigns. * New character-creation options, including Trigger Events, Paradigm Skills, and power levels scaled to match the level of campaign you're playing. * Numerous rules tweaks, including a new initiative system, Fuzzy Logic skill checks, player-directed combat modifiers, amped-up martial arts rules, a new experience system, and more, all dedicated to upgrading UA's innovative percentile system into a lean and precise tool for fast play and player empowerment. * More magick for non-adepts: Authentic Thaumaturgy, new rituals and artifacts, and revised versions of Proxy Magick and Tilts allow the freewheeling use of symbolic, sympathetic magick by anyone with the will to make it happen. * Twelve schools of magick (up from seven in UA1) for obsessed adepts, including revised versions of published schools (Bibliomancy, Personamancy, and Urbanomancy) and two new schools (Videomancy and Narcotic Alchemy). * Fourteen avatars (up from eight in UA1) for archetypalists, including revised versions of published avatars (The Messenger, The Mother, The Mystic Hermaphrodite, and the True King) and two new avatars (The MVP and The Warrior). * More resources for the GM, including specific guidance on combat, wounds, skill checks, campaign building, and other critical issues. * New cover art and design, new interior art and design, and a hardcover binding to keep this game in line.
http://www.amazon.com/gp/product/1589780132/?tag=2022091-20
(Delta Green: Countdown is a supplement of the Role Playin...)
Delta Green: Countdown is a supplement of the Role Playing Game Call of Cthulhu. It is a sequel to the award winning Delta Green supplement and expands that campaign setting into the realm of the international. It includes seven new modern organizations with an interest in the Cthulhu Mythos, three new scenarios and a wealth of appendices.
http://www.amazon.com/gp/product/1887797122/?tag=2022091-20
(An all-new anthology of eight unconnected scenarios for C...)
An all-new anthology of eight unconnected scenarios for Call of Cthulhu, ranging from 1900 to 1930. Find two lost archaeologists in the Andes, rescue a kidnapped starlet in Hollywood, investigate a bizarre photograph from rural Mexico, a case of insanity in a Kentucky mining town, and much more. Authors include Michael Cisco, John H. Crowe III, Dennis Detwiller, Jeff Moeller, Rebecca Strong, and John Tynes, with illustrations by Toren Atkinson, Dennis Detwiller, and Heather Hudson. Assembled by Brian Appleton.
http://www.amazon.com/gp/product/1887797114/?tag=2022091-20
(NEVER PLAY AGAINST THE HOUSE From the flip of a coin to...)
NEVER PLAY AGAINST THE HOUSE From the flip of a coin to a glance in a bar to the trajectory of a bullet -- every step we take is a function of all the steps we took before and the infinity of choice that lies between. But free will caries a price. The invisible clergy, humans ascended into archtypes, reside in the statosphere where probabilities large and small flow like water through their fingers. Oppose them and coincidence itself can turn against you ... not to mention the terrible agents of the House of Runciation, where they take you to become your own worst enemy. Deal the cards if you're ready to play: new archetypes * godwalker rules * le Comte de Saint-Germain * invisible clergy lore * secrets of the House of Renunciation * and a pack full of trouble. RECOMMENDED FOR MATURE READERS
http://www.amazon.com/gp/product/1887801847/?tag=2022091-20
(Delta Green is a sourcebook for the Call of Cthulhu role-...)
Delta Green is a sourcebook for the Call of Cthulhu role-playing game. Delta Green seamlessly incorporates into the Cthulhu Mythos of H.P. Lovecraft such modern horrors as UFOs and alien abductions, government conspiracies, the manipulation of society and politics by 'secret masters,' and good old fashioned paranoia.
http://www.amazon.com/gp/product/1887797084/?tag=2022091-20
(Always put one shot in da brain! This anthology of scen...)
Always put one shot in da brain! This anthology of scenarios for Unknown Armies is the pedal - all you gotta do is put it to the metal, pop the clutch, and roll! Each scenario is a stand-alone adventure complete with pre-generated characters. Any one of them can be prepped and run on short notice, perfect for a no-strings-attched night of gaming, a convention one-off, or an in-store demo. No character creation, no lengthy prep, no big campaign commitments - just lock, load, and get ready for a trip to Strangeville, U.S.A.
http://www.amazon.com/gp/product/1887801731/?tag=2022091-20
(Delta Green: Dark Theatres is the second Delta Green fict...)
Delta Green: Dark Theatres is the second Delta Green fiction anthology. It presents eight new stories of intrigue and horror set against the backdrop of the Cthulhu Mythos of H. P. Lovecraft blended with modern conspiracy theory. Delta Green: Dark Theatres follows two award winning Role Playing Game sourcebooks, a novel and a previous short story anthology.
http://www.amazon.com/gp/product/1887797173/?tag=2022091-20
(Delta Green: The Rules of Engagement is the first Delta G...)
Delta Green: The Rules of Engagement is the first Delta Green novel, following the release of the short story collection Delta Green: Alien Intelligence. Delta Green weaves the comic terrors of the Cthulhu Mythos seamlessly with the paranoia and shadowy forces of conspiracy theory, updating the stories of jazz era horror writer H. P. Lovecraft to the modern day.
http://www.amazon.com/gp/product/1887797165/?tag=2022091-20
(THIS IS THE END AND THE BEGINNING Delta Green co-creator ...)
THIS IS THE END AND THE BEGINNING Delta Green co-creator John Scott Tynes merges Lovecraftian cosmic horror with techno-thriller espionage in these four stories and a novel interconnected by a web of deceit: THE CORN KING An old warrior on a rogue operation is determined to call down the thunder one last time. But he's keeping a secret that may unlock a darker destiny. FINAL REPORT “Entry One has been breached. Time to get this show on the road. They have no idea the kind of Hell I've prepared for them. May God have mercy on my soul.” MY FATHER’S SON A Delta Green agent with a mysterious past may learn more than he ever wanted to know when his current case leads where he never dared to go. THE DARK ABOVE In the face of madness and horror, two lonely Delta Green agents reach out to each other. Can they really afford such fragile bonds when the secrets of the night surf roll in? THE RULES OF ENGAGEMENT An agent’s disappearance pulls a Delta Green team into a vortex of horror in this novel of personal apocalypse. The secrets they uncover threaten to ignite a war between the Delta Green conspiracy and its bitterest enemy, Majestic-12 — secrets buried within time itself. With a foreword by Kennth Hite. ABOUT DELTA GREEN Born of the U.S. government's 1928 raid on the degenerate coastal town of Innsmouth, Massachusetts, the covert agency known as Delta Green spent four decades opposing the forces of darkness with honor, but without glory. Stripped of sanction after a disastrous 1969 operation in Cambodia, Delta Green's leaders made a secret pact: to continue their work without authority, without support, and without fear. Delta Green agents slip through the system, manipulating the federal bureaucracy while pushing the darkness back for another day -- but often at a shattering personal cost.
http://www.amazon.com/gp/product/0985317507/?tag=2022091-20
(YOU DID IT. There's no such thing as a safe decision. W...)
YOU DID IT. There's no such thing as a safe decision. When the chips are down and you have to make a choice, somebody's gonna get hurt somehow, and you're the one they'll blame. All you can do is clutch your rationalizations to your chest and sprint for glory. Here's six spins on the wheel of destiny: * "Swap Meet" by Rick Neal: The Avatars of the Merchant are ready to deal, if you're ready to pay. * "Garden Full of Weeds" by James Palmer: In the heart of the city, even nightmares live in fear. * "Stoon Lake" and "Drink to That" by Greg Stolze: Can you find the courage to do the wrong thing? * "A Few Of My Favorite Things" by John Tynes: The gun, the bible, and the flag built this nation, but they're tearing it apart. * "The Green Glass Grail" by Chad Underkoffler: This town's got six kinds of trouble, and there's a bullet for every one of 'em.
http://www.amazon.com/gp/product/1589780000/?tag=2022091-20
(What do you get for the man who wants everything? How a...)
What do you get for the man who wants everything? How about his own clandestine network of tricked-out magick-workers, cold-blooded psycho-killers, and that guy you knew in third grade who did trigonometry with frog's legs and always smelled like broccoli? Eccentric billionaire Alex Abel hired them, gave them new identities, and sent them into the occult underground to stir up trouble. If trouble is your middle name, The New Inquisition wants YOU! This sourcebook by Unknown Armies co-creator Greg Stolze covers UA's biggest cabal like a snitch jacket: history, structure, high-tech equipment, magickal gear, sample agents, intelligence dossiers, secrets Alex Abel doesn't want you to know, and two missions that will smear your face across the walls of infinity if you aren't smarter, tougher, and weirder than the next guy. Psych up, punk, and get ready to get dangerous.
http://www.amazon.com/gp/product/1887801782/?tag=2022091-20
(Delta Green: Alien Intelligence is a set of eight short s...)
Delta Green: Alien Intelligence is a set of eight short stories set in the world of the Cthulhu Mythos of H.P. Lovecraft. Beyond being modern updates of the pulp horror of the 1930s, these stories seamlessly intertwine the Cthulhu Mythos into modern day conspiracy theory and the myths of alien abduction and visitation.
http://www.amazon.com/gp/product/1887797092/?tag=2022091-20
editor publisher writer graphic designer
Tynes, John Cowan was born on February 25, 1971 in Memphis, Tennessee, United States. Son of Guy Allan and Claudia Karen (Blackwell) Tynes.
Bachelor in Journalism, University Missouri, 1993.
President, Pagan Public, Columbia, Missouri, Seattle, since 1990; continuity editor, Wizards of the Coast, Seattle, 1994-1995; editor-in-chief, Daedalus Entertainment, Seattle, 1995-1996; production designer, Movie Maker Magazine, Seattle, 1996-1997.
(What do you get for the man who wants everything? How a...)
(THIS IS THE END AND THE BEGINNING Delta Green co-creator ...)
(What will you risk to change the world? In Unknown Armi...)
(Always put one shot in da brain! This anthology of scen...)
(NEVER PLAY AGAINST THE HOUSE From the flip of a coin to...)
(Delta Green: The Rules of Engagement is the first Delta G...)
(What will you risk to change the world? The acclaimed R...)
(Delta Green: Alien Intelligence is a set of eight short s...)
(An all-new anthology of eight unconnected scenarios for C...)
(Delta Green: Countdown is a supplement of the Role Playin...)
(Delta Green: Dark Theatres is the second Delta Green fict...)
(Delta Green is a sourcebook for the Call of Cthulhu role-...)
(YOU DID IT. There's no such thing as a safe decision. W...)