Background
McCullough, Malcolm M. was born on June 1, 1957 in Pittsburgh. Son of C. Hax and Jean McCullough.
(In this investigation of the possibility of craft in the ...)
In this investigation of the possibility of craft in the digital realm, Malcolm McCullough observes that the emergence of computation as a medium, rather than just a set of tools, suggests a growing correspondence between digital work and traditional craft. McCullough builds a case for upholding humane traits and values during the formative stages of new practices in digital media. He covers the nature of hand-eye coordination, the working context of the image culture, aspects of tool usage and medium appreciation, uses and limitations of symbolic methods, issues in human-computer interaction, geometric constructions and abstract methods in design, the necessity of improvisation, and the personal worth of work.
http://www.amazon.com/gp/product/026263189X/?tag=2022091-20
( Digital Ground is an architect's response to the desig...)
Digital Ground is an architect's response to the design challenge posed by pervasive computing. One century into the electronic age, people have become accustomed to interacting indirectly, mediated through networks. But now as digital technology becomes invisibly embedded in everyday things, even more activities become mediated, and networks extend rather than replace architecture. The young field of interaction design reflects not only how people deal with machine interfaces but also how people deal with each other in situations where interactivity has become ambient. It shifts previously utilitarian digital design concerns to a cultural level, adding notions of premise, appropriateness, and appreciation. Malcolm McCullough offers an account of the intersections of architecture and interaction design, arguing that the ubiquitous technology does not obviate the human need for place. His concept of "digital ground" expresses an alternative to anytime-anyplace sameness in computing; he shows that context not only shapes usability but ideally becomes the subject matter of interaction design and that "environmental knowing" is a process that technology may serve and not erode. Drawing on arguments from architecture, psychology, software engineering, and geography, writing for practicing interaction designers, pervasive computing researchers, architects, and the general reader on digital culture, McCullough gives us a theory of place for interaction design. Part I, "Expectations," explores our technological predispositions -- many of which ("situated interactions") arise from our embodiment in architectural settings. Part II, "Technologies," discusses hardware, software, and applications, including embedded technology ("bashing the desktop"), and building technology genres around life situations. Part III, "Practices," argues for design as a liberal art, seeing interactivity as a cultural -- not only technological -- challenge and a practical notion of place as essential. Part IV, "Epilogue," acknowledges the epochal changes occurring today, and argues for the role of "digital ground" in the necessary adaptation.
http://www.amazon.com/gp/product/0262633272/?tag=2022091-20
McCullough, Malcolm M. was born on June 1, 1957 in Pittsburgh. Son of C. Hax and Jean McCullough.
Bachelor, Yale University, New Haven, 1979.
Professor Harvard Design School, 1988—1998, Carnegie Mellon, 1998—2000, University Michigan, Ann Arbor, since 2001.
(In this investigation of the possibility of craft in the ...)
( Digital Ground is an architect's response to the desig...)
( The world is filling with ever more kinds of media, in ...)
Married Kit Krankel; 1 child Callum.