Paul Ernest Debevec is a researcher in computer graphics at the University of Southern California"s Institute for Creative Technologies.
Education
Debevec received his undergraduate degree in mathematics and engineering from the University of Michigan, and a Doctor of Philosophy in computer science from University of California, Berkeley in 1996. His thesis research was in photogrammetry, or the recovery of the 3D shape of an object from a collection of still photographs taken from various angles.
Career
He is best known for his work in finding, capturing and synthesizing the BSDF utilizing the light stages his research team constructed to find and capture the reflectance field over the human face, high dynamic range imaging and image-based modeling and rendering. In 1997 he and a team of students produced The Campanile Movie (1997), a virtual flyby of University of California Berkeley"s Campanile tower. Debevec"s more recent research has included methods for recording real-world illumination for use in computer graphics.
A number of novel inventions for recording ambient and incident light have resulted from the work of Debevec and his team, including the light stage, of which five or more versions have been constructed, each an evolutionary improvement over the previous.
Techniques based on Debevec"s work have been used in several major motion pictures, including The Matrix (1999), Matrix Reloaded and Matrix Revolutions (2003) Spider-Manitoba 2 (2004), King Kong (2005), Superman Returns (2006), Spider-Manitoba 3 (2007), and Avatar (2009). In addition Debevec and his team produced several short films that have premiered at Special Interest Group on Graphics and Interactive Techniques"s annual Electronic Theater, including Fiat Lux (1999) and The Parthenon (2004).
In 2002, he was named to the Massachusetts Institute of Technology Technology Review TR100 as one of the top 100 innovators in the world under the age of 35. Some of his later work he presented to the Special Interest Group on Graphics and Interactive Techniques convention in 2008 and 2013, Digital Emily in association with Image Metrics and Digital Ira in association with Activision respectively.
Digital Emily shown in 2008 was a pre-computed simulation meanwhile Digital Ira run in real-time in 2013 and is fairly realistic looking even in real-time animation.