Roger E. Moore is a designer of role-playing games.
Education
Moore attended the University of Kentucky, where he majored in Astronomy before changing his major to Psychology. He married fellow student Georgia Skowlund, and after he graduated from college he entered the United States. Army as a mental health counsellor.
Career
He is best known for his long-running tenure as editor of Dragon magazine, and was the founding editor of Dungeon magazine. Moore"s family moved around Kentucky for the early part of his childhood, and eventually settled down outside of Louisville. “The place I worked at in West Germany was a combination mental-health clinic/pizza parlor/ham radio shack and library.
lieutenant was once a panzer barracks, too.
I was quite bored, so I started writing articles for Dragon Magazine. I gamed heavily and met some other gamers who now write or work for magazines.” After a number of successful submissions to Dragon, Moore became a Contributing Editor.
“I had a lot of time to write at work, mostly when clients were too busy to show up for appointments. I did articles on the Doctorate&Doctorate, AD&Doctorate, and Traveller games — just about anything I could find.”
While in Fort Bragg during the summer of 1977, he first learned about role-playing games.
Moore became a regular contributor of articles to Dragon beginning in 1980.
Bragg, North Carolina and Mannheim, West Germany. After three years of duty in Mannheim, Moore went to the University of Louisville to work toward a Doctor of Philosophy in Experimental Psychology. “I wanted to work with the space program as a human-factors engineer,” says Moore.
“After awhile, I realized that wasn’t what I wanted, so I called up Kim Mohan and asked if he needed any help on his staff”
Moore joined TSR, Incorporated. as a magazine editor in May 1983.
Moore wrote jokingly, "I lerned alot from Pat Price an KimMohan an picked up the majorty of my edditing skills from them an learnd to pay more attension to grammer and speling then I used too pay to" Moore wrote consistently for Dragon magazine, and became editor of Dungeon Adventures magazine in 1986, and in the same year became Editor-in-Chief of Dragon when Kim Mohan resigned. Moore moved to the games division in 1993, where he became creative director of the AD&Doctorate core rules product group.
He joined Wizards of the Coast in 1997 when TSR was acquired and continued to write and edit gaming materials of all sorts. Moore has written fiction for Dragonlance and other game worlds.
Wizard of the Coast returned to TSR"s original setting, Greyhawk, in 1998 with Player"s Guide to Greyhawk (1998) by Anne Brown and Return of the Eight (1998) and The Adventure Begins (1998) by Moore.
These three books moved Greyhawk’s metaplot well beyond the Greyhawk Wars to a new era. Moore finally left Wizards of the Coast in late 2000.
Membership
Moore is a past member of Science Fiction and Fantasy Writers of America.