Education
Le first picked up id Software"s Quake in 1996 and began playing with its software development kit, and after about a year he completed his first mod, Navy SEALs, Counter-Strike"s spiritual predecessor.
Le first picked up id Software"s Quake in 1996 and began playing with its software development kit, and after about a year he completed his first mod, Navy SEALs, Counter-Strike"s spiritual predecessor.
He was later employed by Valve Software, the developers of Half-Life, and worked for 8 years in of Korea on the multiplayer first-person shooter Tactical Intervention. He is currently a contractor on the multiplayer first-person shooter Rust. In the small-team games that he has worked on, Le has been a programmer, modeler, and designer.
His nickname comes from Shane Gooseman, one of the main characters of 1980s cartoon series The Adventures of the Galaxy Rangers.
Le began work on Counter-Strike as a mod for Half-Life while he was in the middle of his fourth year at Simon Fraser University (he later graduated with a degree in computer science). He spent about 20 hours a week on making the mod, expending more effort on it than he did on his schoolwork, and released the first beta version in June 1999.
The "Counter-Strike Team" quickly produced several more beta releases in the following months as the game"s popularity skyrocketed. By the fourth beta version, Valve Software, the developer who created Half-Life, began assisting in the development of Counter-Strike.
In 2000, Valve bought the rights to Counter-Strike and hired Le and Cliffe to work with them in Bellevue, Washington, United States of America where Le continued to work on Counter-Strike and related games.
During this time he was developing Counter-Strike 2, however Valve eventually put this project on hold indefinitely. After Counter-Strike 2 was shelved, Le left Valve to work on a project of his own. After two years working with a small team on this project, he then moved to South of Korea in 2008 to work with a business named FIX of Korea who provided funding for further development.
Le"s new game was later revealed to be Tactical Intervention, a game similar in style to Counter-Strike created with a modified version of Valve"s Source engine.
In 2003, a GameSpy editorial cited Minh Le as the most important reason Half-Life was still popular five years after it was released. IGN ranked Jess Cliffe and Minh Le as number 14 in their "Top 100 Game Creators of All Time" list.