Career
He has directly participated in most of the projects of the company, particularly as a writer, art director, producer and game designer. Hiroyuki was an employee of Enix and worked on the Dragon Quest franchise, in particular Dragon Quest IV on which he had a significant production role. Camelot Software Planning
In 1991 he left the company in 1990 to form Sega CD4, a division of Sega.
They changed their name to Sonic! Software Planning, which was formed to create Shining in the Darkness for the Sega Mega Drive/Genesis alongside Climax Entertainment.
The company would be an important part of Shining franchise, developing all the Shining games in the 1990s. In 1995, the company changed their name to Camelot Software Planning and officially separated from Sega, but agreed to keep developing the Shining games and not release games for rival systems that would hurt the Shining franchise.
In late 1998, Sega began focusing their resources on the Dreamcast, leaving the company with their last scenario for Shining Force III for the Sega Saturn in jeopardy. Since joining Nintendo, Camelot have developed many Mario sports games, mainly sticking to golf and tennis games.
They have also developed the Golden Sun series of RPGs.
1987: Dragon Warrior II, executive producer
1991: Shining in the Darkness, writer, producer
1992: Shining Force, writer, game designer, producer
1992: Shining Force Gaiden, writer, producer
1993: Shining Force II, programmer, producer
1993: Shining Force: The Sword of Hajya, script, producer
1995: Shining Force Gaiden: Final Conflict
1995: Shining Wisdom, script, map creation, producer
1996: Shining the Holy Ark, game designer, producer
1997: Shining Force III Scenario 1, writer, game designer, producer
1998: Shining Force III Scenario 2, writer, game designer, producer
1998: Shining Force III Scenario 3, writer, game designer, producer
1998: Shining Force III Premium Disc
1999: Mario Golf (Game Boy Color version), script, lead game designer, producer
1999: Mario Golf (Nintendo 64 version), lead game designer, producer
2000: Mario Tennis (Nintendo 64 version), lead game designer, producer
2000: Mario Tennis (Game Boy Color version), script, lead game designer, producer
2001: Golden Sun, writer, game planning, producer
2002: Golden Sun: The Lost Age, writer, game planning, producer
2003: Mario Golf: Toadstool Tour, lead designer, producer
2004: Mario Golf: Advance Tour, script, lead game design, producer
2004: Mario Power Tennis, lead designer, producer
2005: Mario Tennis: Power Tour, lead designer, producer
2010: Golden Sun: Dark Dawn, writer, game planning, producer
2012: Mario Tennis Open, lead designer, producer
2015: Mario Tennis: Ultra Smash, lead designer, producer.