Career
Gaynor started his career in game design as a tester for Sony and Perpetual Entertainment, during which time he made amateur levels for in his free time. On the back of this experience, Gaynor started work as a level designer for TimeGate Studios working on the Perseus Mandate expansion to At 2K Marin, Gaynor worked on BioShock 2 as designer on levels such as "The Adonis Luxury Resort" and "Pauper"s Drop". Following the release of Bioshock 2, Gaynor worked as writer and lead designer on expansion pack Minerva"s Den Gaynor was Senior Level Designer at Irrational Games in 2010 and 2011, while the studio worked on BioShock Infinite.
The Fullbright Company In 2012, Gaynor formed independent game studio The Fullbright Company, along with other ex-2K Marin employees Johnnemann Nordhagen and Karla Zimonja, and with artist Kate Craig joining the team in August 2012.
Writing and journalism As well as writing his personal Fullbright Design blog, Gaynor has written about video games for industry publications such as Gamasutra and video game culture publications such as Idle Thumbs. He has also spoken about video game design for podcasts such as Michael Abbott"s Brainy Gamer and Idle Thumbs (which he co-hosted for a time).